![]() ![]() Cyclone can be triggered early with Punch.Ĭombo jumps to punch the ground, creating a shockwave. Button strength determines damage and speed. Invulnerable to lows until recovery.Ĭombo uppercuts to launch the opponent, then spins his fist for a juggle uppercut called Cyclone. Projectile invulnerable until recovery.Ĭombo hops with a flying knee attack. Can be canceled into Spin Fist, Shoot Toss, an early Powerline, Backstep, Tumble, or Flying Knee. Launches on hit.Ĭombo dashes forwards to throw a straight jab. Must be used at the beginning of the Ultra Combo.Ĭombo grabs the opponent around the waist and slams them down. Punch beats Kick, Kick beats Punch.Ĭombo punches out of an Ultra Combo. Ĭombo performs a shorter Ultra Combo to end the first round.Ĭombo punches out of a combo. ![]() Must be close to perform.Ĭombo throws the opponent behind himself. ![]() Pressing again throws an uppercut that launches the opponent.Ĭombo runs forwards and ax-handles with both fists.Ĭombo weaves behind his opponent. Combo spins around with a backhand punch.Ĭombo spins around with a backhand punch as a reversal.Ĭombo somersaults forwards before punching low.Ĭombo somersaults forwards, rolling twice, before punching.Ĭombo runs forwards before punching straight. ![]()
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